Redfall capped at 30fps at launch on Xbox Series X|S

By Luke Albigés,

Bethesda has revealed that Redfall's 60fps Performance mode for Xbox Series X|S won't make launch next month, meaning the vampire-slaying shooter will only offer a 30fps Quality mode at release until an update arrives later.

If you're looking forward to getting started on the Redfall achievements in May and like your games to offer silky-smooth frame rates, we've got some bad news for you — Arkane's new game will be locked to 30fps on console until the 60fps Performance mode is "added via game update at a later date."

Redfall's 60fps Performance mode won't be available at launch


Outlining the specifics of Redfall's Quality mode, Bethesda tells us that we can expect 4K resolution on Xbox Series X and 1440p on Xbox Series S, both capped at 30fps. The silver lining for performance fans is that at least Redfall will actually be getting a 60fps mode at some point — titles such as Gotham Knights have never managed to break the 30fps cap, with others also finding out the hard way that ray tracing is extremely demanding, even on the new consoles.

Reactions to the social media announcement made earlier today have been... less than favourable, predictably, and part of the issue is that there's no real indication of how long after the Redfall release date Xbox players wanting a smoother experience might be waiting for that update, just the promise that it'll be coming "at a later date." It's not the first time Redfall has caught flak for an announcement like this, either, as we saw similar outcry when it was revealed that Redfall is an always-online game, with the negative response leading Arkane to look into making Redfall playable offline.

Is the lack of 60fps in Redfall at launch a dealbreaker for you, or are you keen to go stake some vamps even with a 30fps cap? Maybe you're planning on PC instead? Let us know!
Luke Albigés
Written by Luke Albigés
Luke runs the TA news team, contributing where he can primarily with reviews and other long-form features — crafts he has honed across two decades of print and online gaming media experience, having worked with the likes of gamesTM, Eurogamer, Play, Retro Gamer, Edge, and many more. He loves all things Monster Hunter, enjoys a good D&D session, and has played way too much Destiny.
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